3-Dimensional Space

Tutorials:

  • Getting started
  • Adding new features

API Reference

  • Core
  • Geometries
3-Dimensional Space
  • Welcome to the 3-D.S documentation!
  • View page source

Welcome to the 3-D.S documentation!

For a general overview of the software, visit the website 3-dimensional.space

Tutorials:

  • Getting started
    • Step 0. Declaring required modules / Choosing a geometry.
    • Step 1. Choosing a discrete group.
    • Step 2. Defining a scene, a camera and a renderer.
    • Step 3 Populating the scene
    • Step 4 Rendering the scene.
    • Step 5. Summary
  • Adding new features
    • Defining a new material
    • Defining a new shape
    • Defining a new solid

API Reference

  • Core
    • Constants
    • Utils
    • Geometry
    • Teleportations
    • Generic
    • Shapes
    • Solid
    • Materials
    • Light
    • Cameras
    • Scene
    • Renderers
  • Geometries
    • Euclidean geometry \(\mathbb E^3\)
    • Spherical geometry \(S^3\)
    • Hyperbolic geometry \(\mathbb H^3\)
    • Product geometry \(S^2 \times \mathbb E\)
    • Product geometry \(\mathbb H^2 \times \mathbb E\)
    • Nil geometry
    • The universal cover of \({\rm SL}(2, \mathbb R)\)
    • Sol geometry

Indices and tables

  • Index

  • Module Index

  • Search Page

Released under the terms of the GNU General Public License, version 3 or later.

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© Copyright 2023, Rémi Coulon, Sabetta Matsumoto, Henry Segerman, Steve Trettel.

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