Scene
- class Scene(params)
Non-euclidean scene. All the objects added to the scene should belong to the same geometry
Constructor.
- Arguments:
params (Object) – parameters of the scene including - {Fog} fog - the fog in the scene
- Scene.Scene
Constructor.
- Scene.background
Background material
- Scene.fog
Fog in the scene
- Scene.lights
type: Array.<Light>
List of all the lights in the scene.
- Scene.nextId
type: number
Next available ID in the scene.
- Scene.ptBackground
Background material (for path tracing)
- Scene.solids
type: Array.<Solid>
List of all the solids in the scene.
- Scene._add(obj)
Add exactly one object to the scene
- Arguments:
obj (Solid|Light) – the object to add to the scene
- Returns:
Scene – the current scene
- Scene.add(...obj)
Add one or more object in the scene
- Arguments:
obj (Solid|Light) – the objects to add
- Returns:
Scene – the current scene
- Scene.shader(shaderBuilder)
Build the shader relative to the scene. Only the dependencies (solids, shapes, materials, lights, etc) are loaded here. The scenes SDF (local and global) are built at the Renderer level. Indeed these chunk need to know what is the teleportation set to implement nearest neighbors Another strategy would be to link the scene to the teleportation set (in the constructor for instance)
- Arguments:
shaderBuilder (ShaderBuilder) –