Lights
- class geometries.sph.lights.constDirLight.ConstDirLight.ConstDirLight(color, intensity=1, direction)
Light at a fixed direction
Constructor.
- Arguments:
color (Color) – the color of the light
intensity (number) – the intensity of the light
direction (Vector4) – the direction of the light.
- geometries.sph.lights.constDirLight.ConstDirLight.ConstDirLight.ConstDirLight
Constructor.
- geometries.sph.lights.constDirLight.ConstDirLight.ConstDirLight.isGlobal
type: boolean
Says whether the shape is global. True if global, false otherwise.
- static geometries.sph.lights.constDirLight.ConstDirLight.ConstDirLight.glslClass()
Return the chunk of GLSL code defining the corresponding structure.
- Returns:
string –
- class geometries.sph.lights.localPointLight.LocalPointLight.LocalPointLight(position, color, intensity=1)
Spherical point light
Constructor
- Arguments:
position (Point|Vector) – data for the position of the light - If the input in a Point, then the position is that point. - If the input is a Vector, then the position is the image of this vector by the exponential map at the origin.
color (Color) – the color of the light
intensity (number) – the intensity of the light
- geometries.sph.lights.localPointLight.LocalPointLight.LocalPointLight.LocalPointLight
Constructor
- geometries.sph.lights.localPointLight.LocalPointLight.LocalPointLight.color
type: Color
The color or the light.
- geometries.sph.lights.localPointLight.LocalPointLight.LocalPointLight.intensity
type: number
The intensity or the light.
- geometries.sph.lights.localPointLight.LocalPointLight.LocalPointLight.isGlobal
type: boolean
Says whether the shape is global. True if global, false otherwise.
- geometries.sph.lights.localPointLight.LocalPointLight.LocalPointLight.isLocal
type: boolean
Says whether the shape is local. True if local, false otherwise
- geometries.sph.lights.localPointLight.LocalPointLight.LocalPointLight.position
type: Point
The position of the light.
- static geometries.sph.lights.localPointLight.LocalPointLight.LocalPointLight.glslClass()
Return the chunk of GLSL code defining the corresponding structure.
- Returns:
string –
- class geometries.sph.lights.pointLight.PointLight.PointLight(position, color, intensity=1)
Spherical point light
Constructor
- Arguments:
position (Point|Vector) – data for the position of the light - If the input in a Point, then the position is that point. - If the input is a Vector, then the position is the image of this vector by the exponential map at the origin.
color (Color) – the color of the light
intensity (number) – the intensity of the light
- geometries.sph.lights.pointLight.PointLight.PointLight.PointLight
Constructor
- geometries.sph.lights.pointLight.PointLight.PointLight.color
type: Color
The color or the light.
- geometries.sph.lights.pointLight.PointLight.PointLight.intensity
type: number
The intensity or the light.
- geometries.sph.lights.pointLight.PointLight.PointLight.isGlobal
type: boolean
Says whether the shape is global. True if global, false otherwise.
- geometries.sph.lights.pointLight.PointLight.PointLight.isLocal
type: boolean
Says whether the shape is local. True if local, false otherwise
- geometries.sph.lights.pointLight.PointLight.PointLight.position
type: Point
The position of the light.
- static geometries.sph.lights.pointLight.PointLight.PointLight.glslClass()
Return the chunk of GLSL code defining the corresponding structure.
- Returns:
string –