Lights
- class geometries.sl2.lights.constDirLight.ConstDirLight.ConstDirLight(color, intensity, direction)
Constant local direction
Constructor.
- Arguments:
color (Color) – the color of the light
intensity (number) – the intensity of the light
direction (Vector3) – the direction of the light.
- geometries.sl2.lights.constDirLight.ConstDirLight.ConstDirLight.ConstDirLight
Constructor.
- geometries.sl2.lights.constDirLight.ConstDirLight.ConstDirLight.isGlobal
type: boolean
Says whether the shape is global. True if global, false otherwise.
- static geometries.sl2.lights.constDirLight.ConstDirLight.ConstDirLight.glslClass()
Return the chunk of GLSL code defining the corresponding structure.
- Returns:
string –
- class geometries.sl2.lights.localFakePointLight.LocalFakePointLight.LocalFakePointLight(color, position, intensity=1)
Constructor
- Arguments:
color (Color) – the color of the light
position (Point) – the position of the light
intensity (number) – the intensity of the light
- geometries.sl2.lights.localFakePointLight.LocalFakePointLight.LocalFakePointLight.LocalFakePointLight
Constructor
- geometries.sl2.lights.localFakePointLight.LocalFakePointLight.LocalFakePointLight.isGlobal
type: boolean
Says whether the shape is global. True if global, false otherwise.
- static geometries.sl2.lights.localFakePointLight.LocalFakePointLight.LocalFakePointLight.glslClass()
Return the chunk of GLSL code defining the corresponding structure.
- Returns:
string –