/**
* Take a generic renderer class and return the class specific for a geometry
* @param {AbstractRenderer} rendererClass - the generic renderer
* @param {string} shader1 - the first part of geometry dependent shader
* @param {string} shader2 - the second part of geometry dependent shader
* @return {GeomRenderer} - the renderer build for the suitable geometry
*/
export function specifyRenderer(rendererClass, shader1, shader2) {
class GeomRenderer extends rendererClass {
constructor() {
super(shader1, shader2, ...arguments);
}
}
return GeomRenderer;
}