import {Material} from "../../../core/materials/Material.js";
import struct from "./shaders/struct.glsl";
import render from "./shaders/render.glsl.mustache";
/**
* @class
* @extends Material
*
* @classdesc
* A material that maps the normal vectors to RGB colors.
*/
export class NormalMaterial extends Material {
/**
* Constructor.
* The constructor takes no argument.
*/
constructor() {
super();
}
get uniformType() {
return '';
}
static glslClass() {
return struct;
}
glslRender() {
return render(this);
}
}