/**
* Take a generic Thurston class and return the class specific for a geometry
* @param {Thurston|ThurstonLite|ThurstonVR} thurstonClass - the generic Thurston class
* @param {string} shader1 - the first part of geometry dependent shader
* @param {string} shader2 - the second part of geometry dependent shader
* @return {GeomThurston} - the Thurston class build for the suitable geometry
*/
export function specifyThurston(thurstonClass, shader1, shader2) {
class GeomThurston extends thurstonClass {
constructor() {
super(shader1, shader2, ...arguments);
}
}
return GeomThurston;
}