Constructor
(abstract) new Generic()
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Constructor. The constructor takes no argument.
Classes
Members
className
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The name of the class. Useful to generate the name of items
(readonly) id
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ID of the object in the scene This number is computed automatically when the object is added to the scene. It should not be changed
imports :Array.<string>
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A list of GLSL code chunks that are needed for this shape (and could also be reused somewhere else). Default is the empty list.
Type:
- Array.<string>
name :string
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The name of the item. This name is computed (from the uuid) the first time the getter is called.
Type:
- string
uniformType
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Return the type under which the data is passed as uniform. Return the empty string, if the data should not be passed as a uniform.
(readonly) uuid :string
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Universal unique ID. The dashes are replaced by underscored to avoid problems in the shaders
Type:
- string
Methods
(abstract, static) glslClass() → {string}
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Return the chunk of GLSL code defining the corresponding structure, And eventually basic functions associated to the structure.
Returns:
- Type
- string
addImport(…imports)
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Extend the list of imports
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
imports |
string |
<repeatable> |
the imports to add |
glslInstance() → {string}
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Compile all the function directly related to the instance of the class (e.g. sdf, gradient, direction field, etc).
Returns:
- Type
- string
onAdd(scene)
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Additional actions to perform when the object is added to the scene. By default, do nothing.
Parameters:
Name | Type | Description |
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scene |
Scene | the scene to which the object is added. |
setId(scene)
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Set the ID of the shape. Propagate the process if needed
Parameters:
Name | Type | Description |
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scene |
Scene | the scene to which the object is added. |
shader(shaderBuilder)
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Extend the given shader with the appropriate code
Parameters:
Name | Type | Description |
---|---|---|
shaderBuilder |
ShaderBuilder | the shader builder |